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» Simulating Humans: Computer Graphics, Animation, and Control
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ACHI
2008
IEEE
14 years 3 months ago
Synchronous vs. Asynchronous Video in Multi-robot Search
Camera guided teleoperation has long been the preferred mode for controlling remote robots, with other modes such as asynchronous control only used when unavoidable. In this exper...
Prasanna Velagapudi, Jijun Wang, Huadong Wang, Pau...
CHI
2005
ACM
14 years 9 months ago
Calling while driving: effects of providing remote traffic context
Cell phone conversations distract drivers. This research explores the possibility of reducing distracting by providing callers with remote information about the driver's traf...
Mike Schneider, Sara B. Kiesler
CGF
2011
13 years 11 days ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
UIST
2006
ACM
14 years 2 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
TABLETOP
2006
IEEE
14 years 2 months ago
Supporting Mixed Presence Groupware in Tabletop Applications
In this paper we present the Transparent Input Device Layer framework to extend Java applications with support for multiple distributed input devices, a major requirement for tabl...
Peter Hutterer, Benjamin Close, Bruce H. Thomas