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» Simulating Humans: Computer Graphics, Animation, and Control
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ASSETS
2008
ACM
13 years 9 months ago
Sudoku access: a sudoku game for people with motor disabilities
Educational games are a beneficial activity motivating a large number of students in our society. Unfortunately, disabled people have reduced opportunities when using a computer g...
Stéphane Norte, Fernando G. Lobo
CHI
2004
ACM
14 years 8 months ago
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures
We present a new interaction technique to simulate textures in desktop applications without a haptic interface. The proposed technique consists in modifying the motion of the curs...
Anatole Lécuyer, Jean-Marie Burkhardt, Laur...
CHI
2011
ACM
12 years 11 months ago
Surfpad: riding towards targets on a squeeze film effect
We present Surfpad, a pointing facilitation technique that does not decrease target distance or increase target width in either control or display space. This new technique operat...
Géry Casiez, Nicolas Roussel, Romuald Vanbe...
CIG
2006
IEEE
13 years 9 months ago
Improving Artificial Intelligence In a Motocross Game
We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two d...
Benoit Chaperot, Colin Fyfe
ISCI
2000
100views more  ISCI 2000»
13 years 7 months ago
A neurobiological interpretation of semiotics: meaning, representation, and information
The branch of semiotics called semantics deals with the relation between meanings and representations, widely known as the symbol grounding problem. The other branches of semiotic...
Walter J. Freeman