Sciweavers

957 search results - page 181 / 192
» Simulating Humans: Computer Graphics, Animation, and Control
Sort
View
CGF
2004
151views more  CGF 2004»
13 years 7 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
CHI
2006
ACM
14 years 8 months ago
Precise selection techniques for multi-touch screens
The size of human fingers and the lack of sensing precision can make precise touch screen interactions difficult. We present a set of five techniques, called Dual Finger Selection...
Hrvoje Benko, Andrew D. Wilson, Patrick Baudisch
MM
2004
ACM
130views Multimedia» more  MM 2004»
14 years 29 days ago
An approach to interactive media system for mobile devices
The interactive system which interacts human with computer has been recognized as one direction of computer development for a long time. For example, in cinema, a person gets info...
Eun-Seok Ryu, Chuck Yoo
MOBILWARE
2009
ACM
14 years 2 months ago
Pervasive Adaptation in Car Crowds
Abstract. Advances in the miniaturization and embedding of electronics for microcomputing, communication and sensor/actuator systems, have fertilized the pervasion of technology in...
Alois Ferscha, Andreas Riener
VISUALIZATION
2002
IEEE
14 years 13 days ago
Comparative Evaluation of Visualization and Experimental Results Using Image Comparison Metrics
Comparative evaluation of visualization and experiment results is a critical step in computational steering. In this paper, we present a study of image comparison metrics for quan...
Hualin Zhou, Min Chen, Mike F. Webster