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» Simulating Humans: Computer Graphics, Animation, and Control
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ACMACE
2006
ACM
14 years 1 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
AAAI
2007
13 years 9 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
TROB
2008
154views more  TROB 2008»
13 years 7 months ago
Dynamic Performance of Mobile Haptic Interfaces
Abstract--The increasing demand for virtual reality applications in several scientific disciplines feeds new research perspectives dealing with robotics, automation, and computer s...
Alessandro Formaglio, Domenico Prattichizzo, Feder...
TMI
2002
113views more  TMI 2002»
13 years 7 months ago
Spatiotemporal reconstruction of list mode PET data
We describe a method for computing a continuous time estimate of tracer density using list-mode positron emission tomography data. The rate function in each voxel is modeled as an ...
Thomas E. Nichols, Jinyi Qi, Evren Asma, Richard M...
FGR
2006
IEEE
121views Biometrics» more  FGR 2006»
13 years 11 months ago
Optimal Hand Gesture Vocabulary Design Using Psycho-Physiological and Technical Factors
A global approach to hand gesture vocabulary design is proposed which includes human as well as technical design factors. The human centered desires of multiple users are implicit...
Helman Stern, Juan P. Wachs, Yael Edan