Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to...
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...