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» Simulating Humans: Computer Graphics, Animation, and Control
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SIBGRAPI
2005
IEEE
14 years 2 months ago
An Image-Based Shading Pipeline for 2D Animation
Shading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to...
Hedlena M. de A. Bezerra, Bruno Feijó, Luiz...
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
14 years 29 days ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
HUMO
2007
Springer
14 years 18 days ago
Articulated Object Registration Using Simulated Physical Force/Moment for 3D Human Motion Tracking
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...
Bingbing Ni, Stefan Winkler, Ashraf A. Kassim
TOG
2002
133views more  TOG 2002»
13 years 8 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
ACMACE
2007
ACM
14 years 23 days ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche