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» Simulating Humans: Computer Graphics, Animation, and Control
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SIGGRAPH
2010
ACM
14 years 1 months ago
Terrain-adaptive bipedal locomotion control
We describe a framework for the automatic synthesis of biped locomotion controllers that adapt to uneven terrain at run-time. The framework consists of two components: a per-foots...
Jia-chi Wu, Zoran Popovic
CGF
2005
107views more  CGF 2005»
13 years 8 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
JCDL
2003
ACM
109views Education» more  JCDL 2003»
14 years 2 months ago
How to Turn the Page
Can digital libraries provide a reading experience that more closely resembles a real book than a scrolled or paginated electronic display? This paper describes a prototype page-t...
Yi-Chun Chu, Ian H. Witten, Richard Lobb, David Ba...
GRAPHICSINTERFACE
1996
13 years 10 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
SG
2009
Springer
14 years 3 months ago
Sketch-Based Interface for Crowd Animation
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended cro...
Masaki Oshita, Yusuke Ogiwara