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» Simulating Humans: Computer Graphics, Animation, and Control
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CA
2003
IEEE
14 years 2 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
CGF
2006
130views more  CGF 2006»
13 years 8 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
CGF
2004
82views more  CGF 2004»
13 years 8 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
BC
1999
100views more  BC 1999»
13 years 8 months ago
A mathematical model of the adaptive control of human arm motions
Abstract. This paper discusses similarities between models of adaptive motor control suggested by recent experiments with human and animal subjects, and the structure of a new cont...
Robert M. Sanner, Makiko Kosha
NPAR
2004
ACM
14 years 2 months ago
Cartoon rendering of smoke animations
We describe a technique for generating cartoon style animations of smoke. Our method takes the output of a physically-based simulator and uses it to drive particles that are rende...
Andrew Selle, Alex Mohr, Stephen Chenney