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» Simulating Humans: Computer Graphics, Animation, and Control
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SIGGRAPH
2010
ACM
14 years 1 months ago
Gesture controllers
We introduce gesture controllers, a method for animating the body language of avatars engaged in live spoken conversation. A gesture controller is an optimal-policy controller tha...
Sergey Levine, Philipp Krähenbühl, Sebastian Thr...
FIMH
2007
Springer
14 years 2 months ago
Can We Trust the Transgenic Mouse? Insights from Computer Simulations
Abstract. Over the past several decades, the mouse has gained prominence in the cardiac electrophysiology literature as the animal model of choice. Using computer models of the mou...
Joseph Tranquillo, Adhira Sunkara
CG
2004
Springer
13 years 8 months ago
User interface development for interactive television: extending a commercial DTV platform to the virtual channel API
We explore the generation of interactive computer graphics at digital set-top boxes in place of the fixed graphics that were embedded to the television video before the broadcast....
Konstantinos Chorianopoulos, Diomidis Spinellis
CA
2002
IEEE
14 years 1 months ago
Specifying MPEG-4 Body Behaviors
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
Anthony Guye-Vuillème, Daniel Thalmann
CGI
2003
IEEE
14 years 2 months ago
Diorama Engine - A 3D Directing Tool for 3D Computer Animation Production
This paper describes Diorama Engine, a 3D directing tool for 3D computer animation. The Diorama Engine is a limited but specialized tool that focuses on ease of scene construction...
Koji Mikami, Toru Tokuhara