We introduce gesture controllers, a method for animating the body language of avatars engaged in live spoken conversation. A gesture controller is an optimal-policy controller tha...
Sergey Levine, Philipp Krähenbühl, Sebastian Thr...
Abstract. Over the past several decades, the mouse has gained prominence in the cardiac electrophysiology literature as the animal model of choice. Using computer models of the mou...
We explore the generation of interactive computer graphics at digital set-top boxes in place of the fixed graphics that were embedded to the television video before the broadcast....
The MPEG-4 standard specifies a set of low-level animation parameters for body animation, but does not provide any high-level functionality for the control of avatars or embodied...
This paper describes Diorama Engine, a 3D directing tool for 3D computer animation. The Diorama Engine is a limited but specialized tool that focuses on ease of scene construction...