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IROS
2008
IEEE
146views Robotics» more  IROS 2008»
14 years 2 months ago
Redundancy resolution of a 7 DOF haptic interface considering collision and singularity avoidance
— This paper presents a new redundancy resolution approach based on the gradient projection method, which allows to avoid man-machine and machine-machine collisions as well as si...
Yuta Komoguchi, Ken'ichi Yano, Angelika Peer, Mart...
AIED
2005
Springer
14 years 1 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 10 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...
VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
ASYNC
2002
IEEE
150views Hardware» more  ASYNC 2002»
14 years 17 days ago
Clock Synchronization through Handshake Signalling
We present a method for synchronizing pausible clocks in GALS (Globally Asynchronous, Locally Synchronous) systems. In contrast to most conventional GALS schemes the method is not...
Joep L. W. Kessels, Suk-Jin Kim, Ad M. G. Peeters,...