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IVA
2009
Springer
14 years 3 months ago
Spontaneous Avatar Behavior for Human Territoriality
Abstract. The challenge of making a virtual world believable includes a requirement for AI entities which autonomously react to a dynamic environment. After the breakthroughs in be...
Claudio Pedica, Hannes Högni Vilhjálms...
ISI
2006
Springer
13 years 9 months ago
DrillSim: A Simulation Framework for Emergency Response Drills
Responding to natural or man-made disasters in a timely and effective manner can reduce deaths and injuries, contain or prevent secondary disasters, and reduce the resulting econom...
Vidhya Balasubramanian, Daniel Massaguer, Sharad M...
GAMEON
2008
13 years 10 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
ATAL
2006
Springer
14 years 25 days ago
Multiagent simulation meets the real world
To realize large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of steps called 1) participatory simulation, where scen...
Toru Ishida
CCGRID
2008
IEEE
13 years 11 months ago
Performance Optimization for Multi-agent Based Simulation in Grid Environments
Multi-agent based simulation (MABS) is a discrete event simulation technique used to study complex systems with entities having social and autonomous behavior. MABS applications a...
Dawit Mengistu, Peter Tröger