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AAI
1999
147views more  AAI 1999»
13 years 9 months ago
Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Jeff Rickel, W. Lewis Johnson
CLEIEJ
2010
13 years 7 months ago
Design, Implementation and Use of a Remote Network Lab with Multiple Users Support as an Aid Teaching Computer Networks
This article presents the design, implementation and use of a remote network lab with multiple users support as an aid to teaching computer networks. The purpose is to enable mult...
Marco Aravena Vivar, Cristian Rodriguez, Andres Ra...
WSC
2008
14 years 4 days ago
Skart: A skewness- and autoregression-adjusted batch-means procedure for simulation analysis
We discuss Skart, an automated batch-means procedure for constructing a skewness- and autoregression-adjusted confidence interval for the steady-state mean of a simulation output ...
Ali Tafazzoli, James R. Wilson, Emily K. Lada, Nat...
ISMAR
2009
IEEE
14 years 4 months ago
Advanced training methods using an Augmented Reality ultrasound simulator
Ultrasound (US) is a medical imaging modality which is extremely difficult to learn as it is user-dependent, has low image quality and many artifacts that depend on the viewing d...
Tobias Blum, Sandro Michael Heining, Oliver Kutter...
ATAL
2005
Springer
14 years 3 months ago
Multiagent simulation of learning environments
One of the key issues in designing appropriate and effective learning environments is understanding how learners advance and what factors contribute to their progress. This holds...
Elizabeth Sklar, Mathew Davies