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ACMACE
2006
ACM
14 years 1 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
ICRA
2003
IEEE
146views Robotics» more  ICRA 2003»
14 years 29 days ago
Automatic locomotion pattern generation for modular robots
Locomotion is considered as most basic function of robots. In the case of ordinary robots, they are not needed to change locomotion pattern because their configurations are consta...
Akiya Kamimura, Haruhisa Kurokawa, Eiichi Yoshida,...
CGF
2008
149views more  CGF 2008»
13 years 7 months ago
Image-based Aging Using Evolutionary Computing
Aging has considerable visual effects on the human face and is difficult to simulate using a universally-applicable global model. In this paper, we focus on the hypothesis that th...
Daniel Hubball, Min Chen, Phil W. Grant
GECCO
2006
Springer
175views Optimization» more  GECCO 2006»
13 years 11 months ago
A computational theory of adaptive behavior based on an evolutionary reinforcement mechanism
Two mathematical and two computational theories from the field of human and animal learning are combined to produce a more general theory of adaptive behavior. The cornerstone of ...
J. J. McDowell, Paul L. Soto, Jesse Dallery, Saule...
NEUROSCIENCE
2001
Springer
14 years 3 days ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann