Sciweavers

115 search results - page 11 / 23
» Simulating culture: An experiment using a multi-user virtual...
Sort
View
DSRT
2006
IEEE
14 years 2 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts
CHI
2004
ACM
14 years 9 months ago
Measuring presence in virtual environments
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs. (Presence is defined as the subjective experience of...
Rod McCall, Shaleph O'Neill, Fiona Carroll
ICRA
2003
IEEE
107views Robotics» more  ICRA 2003»
14 years 1 months ago
The haptic scissors: cutting in virtual environments
The “Haptic Scissors” is a device that creates the sensation of cutting in virtual environments. The scissors have two degrees of freedom of motion and force feedback, one for...
Allison M. Okamura, Robert J. Webster III, Jason T...
CA
1999
IEEE
14 years 27 days ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn
ICRA
2005
IEEE
184views Robotics» more  ICRA 2005»
14 years 2 months ago
3D Virtual Prototyping of Home Service Robots Using ASADAL/OBJ
– Typical robot development requires that hardware be mostly functional before significant software development begins. Utilizing virtual prototype of hardware and its environmen...
Kyo Chul Kang, Moonzoo Kim, Jaejoon Lee, Byungkil ...