This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
This paper demonstrates the utilization of immersive virtual reality environments in the investigation of operations simulation results. The authors outline the benefits offered b...
Gordon D. Rehn, Marco Lemessi, Judy M. Vance, Deni...
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
Enormous amounts of information are produced every day, all over the world. but very little of it is true. In this paper, we describe the modeling component of a current events an...