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CHI
1994
ACM
13 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
HCI
2007
13 years 8 months ago
Interactive Haptic Rendering of High-Resolution Deformable Objects
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...
JSCIC
2010
57views more  JSCIC 2010»
13 years 2 months ago
A Proof of the Stability of the Spectral Difference Method for All Orders of Accuracy
While second order methods for computational simulations of fluid flow provide the basis of widely used commercial software, there is a need for higher order methods for more accur...
Antony Jameson
STACS
2010
Springer
14 years 2 months ago
Evolving Multialgebras Unify All Usual Sequential Computation Models
Abstract. It is well-known that Abstract State Machines (ASMs) can simulate “stepby-step” any type of machines (Turing machines, RAMs, etc.). We aim to overcome two facts: 1) s...
Serge Grigorieff, Pierre Valarcher
ASIAMS
2008
IEEE
14 years 1 months ago
High-Performance Carry Select Adder Using Fast All-One Finding Logic
A carry-select adder(CSA) can be implemented by using single ripple carry adder and an add-one circuit instead of using dual ripple-carry adders to reduce the area and power but w...
Sun Yan, Zhang Xin, Jin Xi