Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...
While second order methods for computational simulations of fluid flow provide the basis of widely used commercial software, there is a need for higher order methods for more accur...
Abstract. It is well-known that Abstract State Machines (ASMs) can simulate “stepby-step” any type of machines (Turing machines, RAMs, etc.). We aim to overcome two facts: 1) s...
A carry-select adder(CSA) can be implemented by using single ripple carry adder and an add-one circuit instead of using dual ripple-carry adders to reduce the area and power but w...