In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
— Traditional SLAs, defined by average delay or packet loss, often camouflage the instantaneous performance perceived by end-users. We define a set of metrics for service avai...
Recent research shows that the high occupancy of Coherence Controllers (CCs) is a major performance bottleneck in scalable shared-memory multiprocessors. In this paper, we propose...
Abstract. The automatic detection of shared content in written documents –which includes text reuse and its unacknowledged commitment, plagiarism– has become an important probl...
Abstract. Real-world optimization problems are often subject to uncertainties, which can arise regarding stochastic model parameters, objective functions and decision variables. Th...