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ADVAI
2010
110views more  ADVAI 2010»
13 years 1 months ago
Using Genetic Algorithms to Represent Higher-Level Planning in Simulation Models of Conflict
The focus of warfare has shifted from the Industrial Age to the Information Age, as encapsulated by the term Network Enabled Capability. This emphasises information sharing, comma...
James Moffat, Susan Fellows
VRML
2000
ACM
13 years 11 months ago
3D behavioral model design for simulation and software engineering
Modeling is used to build structures that serve as surrogates for other objects. As children, we learn to model at a very young age. An object such as a small toy train teaches us...
Paul A. Fishwick
ICRA
2006
IEEE
86views Robotics» more  ICRA 2006»
14 years 1 months ago
The Statistical Dynamics of Programmed Self-assembly
Abstract— We describe how a graph grammar program for robotic self-assembly, together with measurements of kinetic rate data yield a Markov Process model of the dynamics of progr...
Nils Napp, Samuel Burden, Eric Klavins
EMSOFT
2004
Springer
13 years 11 months ago
Separation of concerns: overhead in modeling and efficient simulation techniques
Separating the description of important aspects of a design such as behavior and architecture, or computation and communication, may yield significant advantages in design time as...
Guang Yang 0004, Alberto L. Sangiovanni-Vincentell...
CGF
2005
147views more  CGF 2005»
13 years 7 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann