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SI3D
2003
ACM
14 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
VISUALIZATION
1999
IEEE
14 years 2 months ago
A Multi-Threaded Streaming Pipeline Architecture for Large Structured Data Sets
Computer simulation and digital measuring systems are now generating data of unprecedented size. The size of data is becoming so large that conventional visualization tools are in...
C. Charles Law, Ken Martin, William J. Schroeder, ...
FPL
1997
Springer
78views Hardware» more  FPL 1997»
14 years 2 months ago
Run-time compaction of FPGA designs
Controllers for dynamically recon gurable FPGAs that are capable of supporting multiple independent tasks simultaneously need to be able to place designs at run{time when the seque...
Oliver Diessel, Hossam A. ElGindy
ATAL
2008
Springer
14 years 3 days ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
ICONIP
2007
13 years 11 months ago
Making a Robot Dance to Music Using Chaotic Itinerancy in a Network of FitzHugh-Nagumo Neurons
We propose a technique to make a robot execute free and solitary dance movements on music, in a manner which simulates the dynamic alternations between synchronisation and autonomy...
Jean-Julien Aucouturier, Yuta Ogai, Takashi Ikegam...