Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
Computer simulation and digital measuring systems are now generating data of unprecedented size. The size of data is becoming so large that conventional visualization tools are in...
C. Charles Law, Ken Martin, William J. Schroeder, ...
Controllers for dynamically recon gurable FPGAs that are capable of supporting multiple independent tasks simultaneously need to be able to place designs at run{time when the seque...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
We propose a technique to make a robot execute free and solitary dance movements on music, in a manner which simulates the dynamic alternations between synchronisation and autonomy...
Jean-Julien Aucouturier, Yuta Ogai, Takashi Ikegam...