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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
SAC
2008
ACM
13 years 8 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
ASPDAC
2004
ACM
79views Hardware» more  ASPDAC 2004»
14 years 11 days ago
NSGA-based parasitic-aware optimization of a 5GHz low-noise VCO
Abstract--A parasitic-aware RF synthesis tool based on a nondominated sorting genetic algorithm (NSGA) is introduced. The NSGA-based optimizer casts the design problem as a multi-o...
Min Chu, David J. Allstot, Jeffrey M. Huard, Kim Y...
CNSR
2007
IEEE
158views Communications» more  CNSR 2007»
13 years 10 months ago
Bounding the Information Collection Performance of Wireless Sensor Network Routing
Wireless sensor networks have mainly been designed for information-collecting purposes, such as habitat monitoring, product process tracing, battlefield surveillance, etc. In orde...
Qinghua Wang, Tingting Zhang, Stefan Pettersson
COMCOM
2010
276views more  COMCOM 2010»
13 years 8 months ago
Adjustable convergecast tree protocol for wireless sensor networks
For data-collection applications in sensor networks, it is important to ensure base station receives a complete picture about the monitored area. Convergecast is an important commu...
Tzung-Shi Chen, Hua-Wen Tsai, Chih-Ping Chu