The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
In search for “realistic” bio-inspired computing models, we consider asynchronous spiking neural P systems, in the hope to get a class of computing devices with decidable prope...
The vast majority of earlier work has focused on graphs which are both connected (typically by ignoring all but the giant connected component), and unweighted. Here we study numer...
Delivered end-to-end QoS is often limited by the ineffective resource management at Internet end systems. To overcome this problem, we present a resource allocation framework tha...
Nowadays, we increasingly face the situation that possibly heterogeneous workflow environments must be integrated in order to support company-internal business processes as well a...