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AAAI
2006
13 years 11 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
SBACPAD
2004
IEEE
144views Hardware» more  SBACPAD 2004»
13 years 11 months ago
Improving Server Performance on Transaction Processing Workloads by Enhanced Data Placement
Modern servers access large volumes of data while running commercial workloads. The data is typically spread among several storage devices (e.g. disks). Carefully placing the data...
Juan Rubio, Charles Lefurgy, Lizy Kurian John
SPIESR
1996
118views Database» more  SPIESR 1996»
13 years 11 months ago
Performances of Multiprocessor Multidisk Architectures for Continuous Media Storage
Multimedia interfaces increase the need for large image databases, capable of storing and reading streams of data with strict synchronicity and isochronicity requirements. In orde...
Benoit A. Gennart, Vincent Messerli, Roger D. Hers...
GECCO
2008
Springer
363views Optimization» more  GECCO 2008»
13 years 11 months ago
Towards high speed multiobjective evolutionary optimizers
One of the major difficulties when applying Multiobjective Evolutionary Algorithms (MOEA) to real world problems is the large number of objective function evaluations. Approximate...
A. K. M. Khaled Ahsan Talukder
ANOR
2010
77views more  ANOR 2010»
13 years 10 months ago
Time-dependent analysis for refused admissions in clinical wards
For capacity planning issues in health care, such as the allocation of hospital beds, the admissions rate of patients is commonly assumed to be constant over time. In addition to ...
René Bekker, A. M. de Bruin