Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
This paper presents a new globally convergent rangesensor based navigation algorithm in three-dimensions, called 3DBug. The 3DBug algorithm navigates a point robot in a three-dime...
We present a numerical approximation technique for the analysis of continuous-time Markov chains that describe networks of biochemical reactions and play an important role in the ...
Thomas A. Henzinger, Maria Mateescu, Linar Mikeev,...
The Ptolemy project studies modeling, simulation, and design of concurrent, real-time, embedded systems. The focus is on assembly of concurrent components. The key underlying prin...
Christopher X. Brooks, Edward A. Lee, Stavros Trip...
Production of parallel training corpora for the development of statistical machine translation (SMT) systems for resource-poor languages usually requires extensive manual effort. ...