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AIIDE
2009
13 years 8 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
WWW
2008
ACM
14 years 8 months ago
Automatic online news issue construction in web environment
In many cases, rather than a keyword search, people intend to see what is going on through the Internet. Then the integrated comprehensive information on news topics is necessary,...
Canhui Wang, Min Zhang, Shaoping Ma, Liyun Ru
VTC
2008
IEEE
14 years 2 months ago
Construction of Regular Quasi-Cyclic Protograph LDPC codes based on Vandermonde Matrices
Abstract— In this contribution, we investigate the attainable performance of quasi-cyclic (QC) protograph Low-Density Parity-Check (LDPC) codes for transmission over both Additiv...
Nicholas Bonello, Sheng Chen, Lajos Hanzo
NETWORKING
2007
13 years 9 months ago
Construction of a Proxy-Based Overlay Skeleton Tree for Large-Scale Real-Time Group Communications
Abstract. We consider the problem of constructing a proxy-based overlay skeleton tree (POST) in the backbone service domain of a two-tier overlay multicast infrastructure. Spanning...
Jun Guo, Sanjay Jha
IJCNN
2007
IEEE
14 years 2 months ago
A Constructive-Fuzzy System Modeling for Time Series Forecasting
— This paper suggests a constructive fuzzy system modeling for time series prediction. The model proposed is based on Takagi-Sugeno system and it comprises two phases. First, a f...
Ivette Luna, Secundino Soares, Rosangela Ballini