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» Simulation-Based Approach to General Game Playing
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FPLAY
2008
13 years 11 months ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
ICRA
2010
IEEE
215views Robotics» more  ICRA 2010»
13 years 8 months ago
Moving game theoretical patrolling strategies from theory to practice: An USARSim simulation
— Game theoretical approaches have been recently used to develop patrolling strategies for mobile robots. The idea is that the patroller and the intruder play a game, whose outco...
Francesco Amigoni, Nicola Basilico, Nicola Gatti, ...
ACG
2009
Springer
14 years 4 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
IUI
2004
ACM
14 years 3 months ago
What role can adaptive support play in an adaptable system?
As computer applications become larger with every new version, there is a growing need to provide some way for users to manage the interface complexity. There are three different ...
Andrea Bunt, Cristina Conati, Joanna McGrenere
GAMEON
2007
13 years 11 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck