Future large distributed systems will be made by interconnecting highly autonomous subsystems, rather than by building ever more elaborate complexes which attempt to provide a sin...
We present an interactive visualization approach for the dense representation of unsteady 3D flow fields. The first part of this approach is a GPU-based 3D texture advection schem...
We describe a system that provides query based associative access to the contents of distributed information servers. In typical distributed information systems there are so many o...
Mark A. Sheldon, Andrzej Duda, Ron Weiss, James O'...
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...