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HICSS
2006
IEEE
98views Biometrics» more  HICSS 2006»
14 years 1 months ago
Electricity Markets: How Many, Where and When?
Most markets compromise the economist’s ideal of matching the marginal benefits to consumers with the marginal cost of supply for incremental purchases because individual buyers...
Nodir Adilov, Richard E. Schuler
LCN
2006
IEEE
14 years 1 months ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen
MEMOCODE
2006
IEEE
14 years 1 months ago
Latency-insensitive design and central repetitive scheduling
The theory of latency-insensitive design (LID) was recently invented to cope with the time closure problem in otherwise synchronous circuits and programs. The idea is to allow the...
Julien Boucaron, Robert de Simone, Jean-Vivien Mil...
NOMS
2006
IEEE
169views Communications» more  NOMS 2006»
14 years 1 months ago
Real-Time Measurement of End-to-End Available Bandwidth using Kalman Filtering
—This paper presents a new method, BART (Bandwidth Available in Real-Time), for estimating the end-toend available bandwidth over a network path. It estimates bandwidth quasi-con...
Svante Ekelin, Martin Nilsson, Erik Hartikainen, A...
ACMACE
2006
ACM
14 years 1 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...