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» Skeletal graphs for efficient structure from motion
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TOG
2002
167views more  TOG 2002»
13 years 7 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
CVPR
2010
IEEE
14 years 4 months ago
Model Evolution: An Incremental Approach to Non-Rigid Structure from Motion
In this paper, we present a new framework for non-rigid structure from motion (NRSFM) that simultaneously addresses three significant challenges: severe occlusion, perspective ca...
Shengqi Zhu, Li Zhang, Brandon Smith
AROBOTS
2011
13 years 2 months ago
Human motion database with a binary tree and node transition graphs
— Database of human motion has been widely used for recognizing human motion and synthesizing humanoid motions. In this paper, we propose a data structure for storing and extract...
Katsu Yamane, Yoshifumi Yamaguchi, Yoshihiko Nakam...
ICIP
2009
IEEE
13 years 5 months ago
Optical flow and depth from motion for omnidirectional images using a TV-L1 variational framework on graphs
This paper deals with the problem of efficiently computing the optical flow of image sequences acquired by omnidirectional (nearly full field of view) cameras. We formulate the pr...
Luigi Bagnato, Pascal Frossard, Pierre Vandergheyn...
ICCV
2009
IEEE
15 years 20 days ago
Moving in Stereo: Efficient Structure and Motion Using Lines
We present a fast and robust system for estimating structure and motion using a stereo pair, with straight lines as features. Our first set of contributions are efficient algorit...
Manmohan Chandraker, Jongwoo Lim, David Kriegman