Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
In this paper, we present a new framework for non-rigid structure from motion (NRSFM) that simultaneously addresses three significant challenges: severe occlusion, perspective ca...
— Database of human motion has been widely used for recognizing human motion and synthesizing humanoid motions. In this paper, we propose a data structure for storing and extract...
This paper deals with the problem of efficiently computing the optical flow of image sequences acquired by omnidirectional (nearly full field of view) cameras. We formulate the pr...
Luigi Bagnato, Pascal Frossard, Pierre Vandergheyn...
We present a fast and robust system for estimating structure
and motion using a stereo pair, with straight lines as
features. Our first set of contributions are efficient algorit...