Sciweavers

11215 search results - page 10 / 2243
» Skeleton - Easy Simulation System
Sort
View
PRICAI
2004
Springer
14 years 1 months ago
Classifying Human Actions Using an Incomplete Real-Time Pose Skeleton
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...
ICAPR
2005
Springer
14 years 1 months ago
A Novel Approach for Text Detection in Images Using Structural Features
We propose a novel approach for finding text in images by using ridges at several scales. A text string is modelled by a ridge at a coarse scale representing its center line and n...
H. Tran, Augustin Lux, H. L. Nguyen T, A. Boucher
APVIS
2004
13 years 9 months ago
Skeletal Animation for the Exploration of Graphs
The topic of skeletal animation and its associated techniques have previously been applied in the area of animating computer-generated characters for motion pictures and computer ...
Damian Merrick, Tim Dwyer
PSIVT
2009
Springer
187views Multimedia» more  PSIVT 2009»
14 years 2 months ago
Video-Based Motion Capturing for Skeleton-Based 3D Models
In this paper, a semi-automatic method to capture motion data from a single-camera video is proposed. The input video is first segmented and analyzed, and a 3D character model wit...
Liang-Yu Shih, Bing-Yu Chen, Ja-Ling Wu
CAIP
2005
Springer
212views Image Analysis» more  CAIP 2005»
14 years 1 months ago
3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views
In order to achieve precise, accurate and reliable tracking of human movement, a 3D human model that is very similar to the subject is essential. In this paper, we present a new sy...
Chee Kwang Quah, André Gagalowicz, Richard ...