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ISVC
2009
Springer
14 years 1 months ago
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh
This paper presents a method to add fine details, such as wrinkles and bulges, on a virtual face animated by common skinning techniques. Our system is based on a small set of refe...
Ludovic Dutreve, Alexandre Meyer, Saïda Bouak...
VRIPHYS
2010
13 years 1 months ago
Interactive Deformations with Multigrid Skeletal Constraints
In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skelet...
Joachim Georgii, Daniel Lagler, Christian Dick, R&...
PDSE
1998
105views more  PDSE 1998»
13 years 8 months ago
A Case-Based Parallel Programming System
This paper describes how to reduce the burden of parallel programming by utilizing relevant parallel programs. Parallel algorithms are divided into four classes and a case base fo...
Katsuhiro Yamazaki, Shoichi Ando
VLSID
1999
IEEE
101views VLSI» more  VLSID 1999»
13 years 11 months ago
Formal System Design Based on the Synchrony Hypothesis, Functional Models and Skeletons
Formal approaches to HW and system design have not been generally adopted, because designers often view the modelling concepts in these approaches as unsuitable for their problems...
Ingo Sander, Axel Jantsch
EUROPAR
2008
Springer
13 years 8 months ago
Co-design of Distributed Systems Using Skeleton and Autonomic Management Abstractions
nomic Management Abstractions M. Aldinucci1 , M. Danelutto1 , and P. Kilpatrick2 1 Dept. Computer Science, Univ. of Pisa, Italy 2 Dept. Computer Science, Queen's Univ. of Belf...
Marco Aldinucci, Marco Danelutto, Peter Kilpatrick