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» Skeletonization of Digital Objects
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SI3D
2010
ACM
14 years 1 months ago
Learning skeletons for shape and pose
In this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. I...
Nils Hasler, Thorsten Thormählen, Bodo Rosenh...
EUROPAR
2007
Springer
14 years 1 months ago
Fine Tuning Algorithmic Skeletons
Abstract. Algorithmic skeletons correspond to a high-level programming model that takes advantage of nestable programming patterns to hide the complexity of parallel/distributed ap...
Denis Caromel, Mario Leyton
CVPR
2007
IEEE
13 years 11 months ago
Local Shape Registration Using Boundary-Constrained Match of Skeletons
This paper presents a new shape registration algorithm that establishes "meaningful correspondence" between objects, in that it preserves the local shape correspondence ...
Yun Zhu, Xenophon Papademetris, Albert J. Sinusas,...
VC
2008
172views more  VC 2008»
13 years 7 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or
VISSYM
2004
13 years 8 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea