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EDUTAINMENT
2009
Springer
13 years 7 months ago
Design of an Interactive Table for Mixed-Reality Learning Environments
This paper presents a prototype of a low-cost Mixed Reality Interactive Table (MRIT) which is equipped with a Web camera, a projector, animal-appearance robots, gloves with acceler...
Mu-Chun Su, Gwo-Dong Chen, Yi-Shan Tsai, Ren-Hao Y...
SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
14 years 10 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
BCSHCI
2007
13 years 11 months ago
Calling time: an effective and affective evaluation of two versions of the MIT Beer Game
Playing a business game needs to be both educational and entertaining. Thus, evaluation of the experience of playing games needs to incorporate both effective and affective dimens...
Nicola Millard, Rosalind Britton
SIGCSE
2003
ACM
146views Education» more  SIGCSE 2003»
14 years 3 months ago
Puzzles and games: addressing different learning styles in teaching operating systems concepts
John M. D. Hill, Clark K. Ray, Jean R. S. Blair, C...
CORR
2010
Springer
74views Education» more  CORR 2010»
13 years 10 months ago
Formats of Winning Strategies for Six Types of Pushdown Games
ndence fails. In the conclusion we address the question of an abstract criterion that explains the results.
Wladimir Fridman