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CORR
2008
Springer
208views Education» more  CORR 2008»
13 years 10 months ago
Equilibria, Fixed Points, and Complexity Classes
Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing o...
Mihalis Yannakakis
SIGGRAPH
2009
ACM
14 years 4 months ago
Educating technophile artists: experiences from a highly successful computer animation undergraduate programme
Over the past few decades, the arts have become increasingly dependent on and influenced by the development of computer technology. In the 1960s pioneering artists experimented w...
Peter Comninos, Leigh McLoughlin, Eike Falk Anders...
FIRA
2010
Springer
156views Robotics» more  FIRA 2010»
13 years 4 months ago
Attracting Students to Engineering: Using Intuitive HRIs for Educational Purposes
Today, industrialized countries are facing a major problem, the lack of skilled engineers. Despite the increasing demand for engineers in the labor market, the number of students g...
Pedro Neto, Nuno Mendes, Nélio Mourato, J. ...
CORR
2011
Springer
153views Education» more  CORR 2011»
13 years 1 months ago
On the Windfall and Price of Friendship: Inoculation Strategies on Social Networks
This article investigates selfish behavior in games where players are embedded in a social context. A framework is presented which allows us to measure the Windfall of Friendship...
Dominic Meier, Yvonne Anne Pignolet, Stefan Schmid...
ICRA
2007
IEEE
130views Robotics» more  ICRA 2007»
14 years 4 months ago
A Multi-Vehicle Framework for the Development of Robotic Games: The Marco Polo Case
— This paper presents a multi-vehicle platform and framework for robotics education and research. The system is designed as an educational tool for introducing children to engine...
Brent Perteet, James McClintock, Rafael Fierro