We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
Young people interact with games, animations, and simulations all of the time. But few of them are able to create interactive media. The obstacle: traditional programming language...
Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, ...
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...