How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
We consider the decentralized power allocation and spectrum sharing problem in multi-user, multichannel systems with strategic users. We present a mechanism/game form that has the...