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ICALT
2007
IEEE
14 years 1 months ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
FPLAY
2008
13 years 9 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
DIGRA
2005
Springer
14 years 28 days ago
OceanQuest: A University-Based Serious Game Project
A case study of a game design project is presented, in which both traditional game goals and educational goals exist. One way to create a design that respects both sets of goals i...
Jim Parker, Sonny Chan
CORR
2010
Springer
69views Education» more  CORR 2010»
13 years 7 months ago
From Playability to a Hierarchical Game Usability Model
This paper presents a brief review of current game usability models. This leads to the conception of a high-level game development-centered usability model that integrates current...
Lennart E. Nacke
CORR
2010
Springer
152views Education» more  CORR 2010»
13 years 4 months ago
Power Allocation and Spectrum Sharing in Multi-User, Multi-Channel Systems with Strategic Users
We consider the decentralized power allocation and spectrum sharing problem in multi-user, multichannel systems with strategic users. We present a mechanism/game form that has the...
Ali Kakhbod, Demosthenis Teneketzis