This paper presents an energy-based approach that models the distinct wrinkle shapes to represent the different material properties of non-rigid objects at an interactive speed. O...
Yu Wang 0010, Charlie C. L. Wang, Matthew Ming-Fai...
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
Abstract. Numerical simulations can be the key to the thorough understanding of the multi-dimensional nature of transient detonation waves. But the accurate approximation of realis...
We consider the problem of generating a map between two triangulated meshes, M and M’, with arbitrary and possibly differing genus. This problem has rarely been tackled in its g...
Morphing algorithms aim to construct visually pleasing interpolations (morphs) between 2D or 3D shapes. One of the desirable properties of a morph is avoiding selfintersections of...