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PG
2002
IEEE
14 years 19 days ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
CA
2000
IEEE
14 years 4 days ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
3DPVT
2004
IEEE
111views Visualization» more  3DPVT 2004»
13 years 11 months ago
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines
We present a non-rigid alignment algorithm for aligning high-resolution range data in the presence of lowfrequency deformations, such as those caused by scanner calibration error....
Benedict J. Brown, Szymon Rusinkiewicz
CGI
2004
IEEE
13 years 11 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
CIARP
2006
Springer
13 years 11 months ago
A Method for Detection and Modeling of the Human Spine Based on Principal Curvatures
The detection and modeling of the human spine from scanned 3D data is an important issue in biomedical shape analysis. It can be useful for avoiding invasive treatments like radiog...
Y. Santiesteban, J. M. Sanchiz, José Mart&i...