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SCESM
2006
ACM
247views Algorithms» more  SCESM 2006»
14 years 1 months ago
Automating software architecture exploration with M2Aspects
An important step in the development of large-scale distributed reactive systems is the design of effective system architectures. The early availability of prototypes facilitates...
Ingolf H. Krüger, Gunny Lee, Michael Meisinge...
SIGSOFT
1995
ACM
13 years 11 months ago
Precise Interprocedural Chopping
The notion of a program slice, originally introduced by Mark Weiser, is a fundamental operation for addressing many software-engineering problems, including program understanding,...
Thomas W. Reps, Genevieve Rosay
SAC
2009
ACM
14 years 21 hour ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
TPDS
2008
150views more  TPDS 2008»
13 years 7 months ago
Mitosis: A Speculative Multithreaded Processor Based on Precomputation Slices
This paper presents the Mitosis framework, which is a combined hardware-software approach to speculative multithreading, even in the presence of frequent dependences among threads....
Carlos Madriles, Carlos García Quiño...
FPL
2005
Springer
89views Hardware» more  FPL 2005»
14 years 27 days ago
Snow 2.0 IP Core for Trusted Hardware
Stream ciphers are a promising technique for encryption in trusted hardware. ISO/IEC standardization is currently under way and SNOW 2.0 is one of the remaining candidates. Its sof...
Wenhai Fang, Thomas Johansson, Lambert Spaanenburg