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» Smart Playing Cards: A Ubiquitous Computing Game
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CHI
2008
ACM
14 years 8 months ago
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
This case study in UbiComp technology and design presents a "Playful Toothbrush" system for assisting parents and teachers to motivate kindergarten children to learn pro...
Yu-Chen Chang, Jin-Ling Lo, Chao-Ju Huang, Nan-Yi ...
IADIS
2004
13 years 9 months ago
Challenges for Network Computer Games
Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
Yusuf Pisan
MOBIHOC
2001
ACM
14 years 7 months ago
Time synchronization in ad hoc networks
Ubiquitous computing environments are typically based upon ad hoc networks of mobile computing devices. These devices may be equipped with sensor hardware to sense the physical en...
Kay Römer
EENERGY
2010
13 years 11 months ago
ICT for green: how computers can help us to conserve energy
Information and communication technology (ICT) consumes energy, but is also an important means of conserving energy. Conventionally, it has done so by optimizing the performance o...
Friedemann Mattern, Thorsten Staake, Markus Weiss
PERCOM
2009
ACM
14 years 2 months ago
Speech as a Feedback Modality for Smart Objects
—One part of the vision of ubiquitous computing is the integration of sensing and actuation nodes into everyday objects, clothes worn on the body, and in large numbers into the e...
Clemens Lombriser, Andreas Bulling, Andreas Breite...