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IWCMC
2006
ACM
14 years 3 months ago
Low complexity virtual antenna arrays using cooperative relay selection
We study the diversity-multiplexing tradeoff in cooperative diversity systems involving multiple relays. We focus on low complexity architectures that do not require simultaneous...
Aggelos Bletsas, Ashish Khisti, Moe Z. Win
NETGAMES
2006
ACM
14 years 3 months ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
ACMACE
2005
ACM
14 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ICDCSW
2003
IEEE
14 years 3 months ago
Gateway: A Message Hub with Store-and-Forward Messaging in Mobile Networks
To obtain good performance in messaging over mobile networks, we have developed a Gateway. Gateway is a message hub that transmits information using store-and-forward messaging an...
Eiko Yoneki, Jean Bacon
P2P
2006
IEEE
153views Communications» more  P2P 2006»
14 years 3 months ago
Internet-Scale Storage Systems under Churn -- A Study of the Steady-State using Markov Models
Content storage in a distributed collaborative environment uses redundancy for better resilience and thus provides good availability and durability. In a peer-to-peer environment,...
Anwitaman Datta, Karl Aberer