We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of imagebased objects whose geometry and surface propertie...
In this paper, we make use of the relationship between the Laplace–Beltrami operator and the graph Laplacian, for the purposes of embedding a graph onto a Riemannian manifold. T...