The work described here extends the power of 2D animation with a form of texture mapping conveniently controlled by line drawings. By tracing points, line segments, spline curves,...
We present a novel approach to inferring 3D volumetric shape of both moving objects and static background from video sequences shot by a moving camera, with the assumption that th...
Three-dimensional animation sequences are often represented by a discrete set of compatible triangle meshes. In order to create the illusion of a smooth motion, a sequence usually...
Tim Winkler, Jens Drieseberg, Kai Hormann, Alexand...
Accurate and high density estimation of optical flow vectors in an image sequence is accomplished by a method that estimates the velocity distribution function for small overlappi...
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...