Sciweavers

1666 search results - page 241 / 334
» Smoothed Motion Complexity
Sort
View
DIGRA
2005
Springer
14 years 2 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
CSCW
2004
ACM
14 years 2 months ago
High-performance telepointers
Although telepointers are valuable for supporting real-time collaboration, they are rarely seen in commercial groupware applications that run on the Internet. One reason for their...
Jeff Dyck, Carl Gutwin, Sriram Subramanian, Chris ...
FCT
2003
Springer
14 years 2 months ago
On Boundaries of Highly Visible Spaces and Applications
The purpose of this paper is to investigate the properties of a certain class of highly visible spaces. For a given geometric space C containing obstacles specified by disjoint s...
John H. Reif, Zheng Sun
SI3D
1999
ACM
14 years 1 months ago
Interactive curve design using digital French curves
In the real world designers often use French curves or sweeps to create or edit curves to bring out a personal style or reflect a corporate standard in all their designs. A Frenc...
Karan Singh
ICRA
1999
IEEE
151views Robotics» more  ICRA 1999»
14 years 1 months ago
Interaction with a Realtime Dynamic Environment Simulation Using a Magnetic Levitation Haptic Interface Device
A high performance six degree-of-freedom magnetic levitation haptic interface device has been integrated with a physically-based dynamic rigid-body simulation to enable realistic ...
Peter J. Berkelman, Ralph L. Hollis, David Baraff