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» Smoother subsurface scattering
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EGH
2003
Springer
16 years 17 days ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
SIGGRAPH
2003
ACM
16 years 18 days ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
180
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SIGGRAPH
2010
ACM
15 years 11 months ago
Fabricating spatially-varying subsurface scattering
Many real world surfaces exhibit translucent appearance due to subsurface scattering. Although various methods exists to measure, edit and render subsurface scattering effects, no...
Yue Dong, Jiaping Wang, Fabio Pellacini, Xin Tong,...
SIGGRAPH
2010
ACM
15 years 11 months ago
Physical reproduction of materials with specified subsurface scattering
We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scatterin...
Miloš Hašan, Martin Fuchs, Wojciech Matusik, Han...
128
Voted
FGR
2008
IEEE
106views Biometrics» more  FGR 2008»
16 years 1 months ago
Subsurface scattering deconvolution for improved NIR-visible facial image correlation
Josef Kittler, David Windridge, Debaditya Goswami