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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
CHI
2005
ACM
14 years 7 months ago
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
In this paper, we present an attentive windowing technique that uses eye tracking, rather than manual pointing, for focus window selection. We evaluated the performance of 4 focus...
David Fono, Roel Vertegaal
WWW
2010
ACM
14 years 2 months ago
A client-server architecture for state-dependent dynamic visualizations on the web
As sophisticated enterprise applications move to the Web, some advanced user experiences become difficult to migrate due to prohibitively high computation, memory, and bandwidth r...
Daniel Coffman, Danny Soroker, Chandra Narayanaswa...
EMSOFT
2007
Springer
14 years 1 months ago
Buffer optimization and dispatching scheme for embedded systems with behavioral transparency
Software components are modular and can enable post-deployment update, but their high overhead in runtime and memory is prohibitive for many embedded systems. This paper proposes ...
Jiwon Hahn, Pai H. Chou
RTSS
2003
IEEE
14 years 22 days ago
Data Caches in Multitasking Hard Real-Time Systems
Data caches are essential in modern processors, bridging the widening gap between main memory and processor speeds. However, they yield very complex performance models, which make...
Xavier Vera, Björn Lisper, Jingling Xue