Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
A recent trend in interface design for classrooms in developing regions has many students interacting on the same display using mice. Text entry has emerged as an important proble...
While systems supporting communities of practice in work organizations have been shown to be desirable many, if not all, are decoupled from daily work practices and tools. This hi...
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
This study explores interruption patterns among software developers who program in pairs versus those who program solo. Ethnographic observations indicate that interruption length...