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CSCW
2012
ACM
12 years 2 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
CSCW
2010
ACM
14 years 3 months ago
Multiple mouse text entry for single-display groupware
A recent trend in interface design for classrooms in developing regions has many students interacting on the same display using mice. Text entry has emerged as an important proble...
Saleema Amershi, Meredith Ringel Morris, Neema Mor...
CSCW
2002
ACM
13 years 6 months ago
Who can claim complete abstinence from peeking at print jobs?
While systems supporting communities of practice in work organizations have been shown to be desirable many, if not all, are decoupled from daily work practices and tools. This hi...
Antonietta Grasso, Jean-Luc Meunier
CSCW
2006
ACM
14 years 29 days ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
CSCW
2006
ACM
14 years 29 days ago
Interruptions on software teams: a comparison of paired and solo programmers
This study explores interruption patterns among software developers who program in pairs versus those who program solo. Ethnographic observations indicate that interruption length...
Jan Chong, Rosanne Siino