Many training, education, and visualization environments would benefit from realistic animated characters. Unfortunately, interfaces for character motion specification are often c...
Ronald A. Metoyer, Lanyue Xu, Madhusudhanan Sriniv...
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Animation authoring involves an author's interaction with a scene, resulting in varying scene complexity for a given animation sequence. In such a varying environment, detecti...
Parag Agarwal, Srinivas Rajagopalan, B. Prabhakara...
This talk outlines new facilities within human media spaces supporting embodied interaction between humans, animals, and computation both socially and physically, with the aim of ...
Compared to offline shopping, the online shopping experience may be viewed as lacking human warmth and sociability as it is more impersonal, anonymous, automated and generally dev...
Dianne Cyr, Khaled Hassanein, Milena M. Head, Alex...