The ubiquity of our increasingly distributed and complex computing environments have necessitated the development of programming approaches and paradigms that can automatically man...
This paper intends to demonstrate the importance of a Linguistic approach for understanding the complexity implied in the simulations of the Built Environment. Indeed, it will be a...
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...