: Research has found that animated characters are capable of capturing users’ attention, engaging them in active tasks, and entertaining them. Such capabilities are pedagogical t...
The digital divide refers to a lack of technological access, part of which involves exclusion from a blooming arena of social interaction. People without mobile phones or PCs cann...
Clare Owens, David E. Millard, Andrew Stanford-Cla...
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...