Sciweavers

249 search results - page 8 / 50
» Social Animation in Complex Environments
Sort
View
INTERACT
2003
13 years 10 months ago
Attentional Effect of Animated Character
: Research has found that animated characters are capable of capturing users’ attention, engaging them in active tasks, and entertaining them. Such capabilities are pedagogical t...
Cholyeun Hongpaisanwiwat, Michael Lewis
PETRA
2009
ACM
14 years 3 months ago
Towards a social fabric for pervasive assistive environments
The digital divide refers to a lack of technological access, part of which involves exclusion from a blooming arena of social interaction. People without mobile phones or PCs cann...
Clare Owens, David E. Millard, Andrew Stanford-Cla...
CSCW
2004
ACM
13 years 8 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
ATAL
2008
Springer
13 years 10 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...
CAPTECH
1998
Springer
14 years 24 days ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.