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» Social Computing: Fundamentals and applications
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CSCW
1992
ACM
13 years 12 months ago
Ubiquitous Audio: Capturing Spontaneous Collaboration
Although talkhtg is an integral part of collaborative activity, there has been little computer support for acquiring and accessing the contents of conversations. Our approach has ...
Debby Hindus, Chris Schmandt
IEEEMM
2006
97views more  IEEEMM 2006»
13 years 7 months ago
Ubiquitous Experience Media
A ubiquitous computing environment will become a solid social infrastructure for recording human experiences in the real world and facilitating human activities. The captured acti...
Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama, Megumu...
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
ATAL
2009
Springer
14 years 2 months ago
Computational aspects of Shapley's saddles
Game-theoretic solution concepts, such as Nash equilibrium, are playing an ever increasing role in the study of systems of autonomous computational agents. A common criticism of N...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...
ECAI
2006
Springer
13 years 11 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu