Sciweavers

1728 search results - page 127 / 346
» Social Computing: Fundamentals and applications
Sort
View
CSCW
2004
ACM
14 years 1 months ago
Predictors of availability in home life context-mediated communication
A number of studies have explored issues of interruption and availability in workplace environments, but few have examined how attitudes toward availability play out in home life....
Kristine S. Nagel, James M. Hudson, Gregory D. Abo...
ACMACE
2007
ACM
13 years 12 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
JELIA
1998
Springer
14 years 1 days ago
Higher Order Generalization
Generalization is a fundamental operation of inductive inference. While rst order syntactic generalization anti-uni cation is well understood, its various extensions are needed in...
Jianguo Lu, Masateru Harao, Masami Hagiya
ACMIDC
2008
13 years 9 months ago
Developing a multi-user virtual environment for adolescent psychotherapy
This paper discusses the early use of a prototype multiuser virtual environment (MUVE) designed to enhance traditional, office-based adolescent psychotherapy. Keywords Multi-playe...
Daniel Gillette
TSE
1998
116views more  TSE 1998»
13 years 7 months ago
A Framework-Based Approach to the Development of Network-Aware Applications
— Modern networks provide a QoS (quality of service) model to go beyond best-effort services, but current QoS models are oriented towards low-level network parameters (e.g., band...
Jürg Bolliger, Thomas R. Gross